Project 1

Overview

Let's start out with something fun - a game!

Everyone will get a chance to be creative, and work through some really tough programming challenges -- since you've already gotten your feet wet with Tic Tac Toe, it's up to you to come up with a fun and interesting game to build.

You will be working individually for this project, but we'll be guiding you along the process and helping as you go. Show us what you've got!

Technical Requirements

Your app must:

  • Display a game in the browser

  • Switch turns between two players, or have the user play the computer (AI or obstacles)

  • Design logic for winning & visually display which player won

  • Include separate HTML / CSS / JavaScript files

  • Stick with KISS (Keep It Simple Stupid) and DRY (Don't Repeat Yourself) principles

  • Use Javascript for DOM manipulation

  • Deploy your game online, where the rest of the world can access it**

  • Use semantic markup for HTML and CSS (adhere to best practices)

**We will be covering deployment before the end of the project.

Necessary Deliverables

  • A working game, built by you, hosted somewhere on the internet

  • A git repository hosted on Github, with a link to your hosted game, and frequent commits dating back to the very beginning of the project

  • A readme.md file with explanations of the technologies used, the approach taken, installation instructions, unsolved problems, etc.

Suggested Ways to Get Started

  • Break the project down into different components (data, presentation, views, style, DOM manipulation) and brainstorm each component individually. Use whiteboards!

  • Use your Development Tools (console.log, inspector, alert statements, etc) to debug and solve problems

  • Work through the lessons in class & ask questions when you need to! Think about adding relevant code to your game each night, instead of, you know... procrastinating.

  • Commit early, commit often. Don't be afraid to break something because you can always go back in time to a previous version.

  • Consult documentation resources (MDN, etc.) to better understand what you'll be getting into.

  • Don't be afraid to write code that you know you will have to remove later. Create temporary elements (buttons, links, etc) that trigger events if real data is not available. For example, if you're trying to figure out how to change some text when the game is over but you haven't solved the win/lose game logic, you can create a button to simulate that until then.

Getting Started with a Git Repo

  • Create a new git repository on Github (title can be the name of your project)

  • Clone your project onto your computer.

  • Start making changes!

Project Feedback + Evaluation

  • Project Workflow: Did you commit early and often? Did you plan out your game and development approach first? Did you conquer funcitonality before spending time on styling?

  • Technical Requirements: Did you deliver a project that met all the technical requirements? Given what the class has covered so far, did you build something that was reasonably complex?

  • Creativity: Did you add a personal spin or creative element into your project submission?

  • Code Quality: Did you follow code style guidance and best practices covered in class, such as spacing, modularity, and semantic naming? Did you comment your code as your instructors have in class?

  • Deployment: Did you deploy your application to a public url using GitHub Pages?

  • Total: Your instructors will give you a total score on your project between:

Score

Expectations

0

Incomplete.

1

Does not meet expectations.

2

Meets expectations, good job!

3

Exceeds expectations, you wonderful creature, you!

This will serve as a helpful overall gauge of whether you met the project goals, but the more important scores are the individual ones above, which can help you identify where to focus your efforts for the next project!

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