Call, Apply, and other Functions

call

Call and apply are two functions that allow us to change what this represents. This is why this can be difficult to deal with in JavaScript.

Example 1:

var getAge = function(friend) {
  return friend.age;
};

var john = { name: 'John', age: 21 };
getAge(john);

rewritten using call

var getAge = function() {
  return this.age;
};

var john = { name: 'John', age: 21 };
getAge.call(john);

Example 2:

var setAge = function(friend, newAge) {
  friend.age = newAge;
};

var john = { name: 'John', age: 21 };
setAge(john, 35);

rewritten using call

var setAge = function(newAge) {
  this.age = newAge;
};

var john = { name: 'John', age: 21 };
setAge.call(john, 35);

apply

apply works just like call, but your second parameter is an array of objects instead of a comma separated list.

Going back to Example 2, here's what it would look like with apply.

var setAge = function(newAge) {
  this.age = newAge;
};

var john = { name: 'John', age: 21 };
setAge.apply(john, [35]);

Calling on a solution

Let's talk about using call or apply to set the this context for a function before it is run.

function Person(name) {
  this.name = name;
  this.friends = [];
}

Person.prototype.addFriend = function(name) {
  this.friends.push(new Person(name));
};

function Student(name, course) {
  // masks all the constructor properties including name (as the second parameter)
  Person.call(this, name);
  this.course = course;

  // If we wanted to, we could also use .apply like so:
  // Person.apply(this, [name]);
}

Student.prototype = Object.create(Person.prototype);
Student.prototype.constructor = Student;

The code above is why we forgo talking about this until now. In the context of event listener callbacks, this refers to the DOM element that trigged the event. But here, this can really be anything you want it to be.

Still confused? Understanding this once and for all

Useful methods when working with inheritance

hasOwnProperty

Object.hasOwnProperty('nameOfProperty') - always make sure the name of the property is in quotes. Classes that inherit from other classes will also return true if the property is checked.

Example 1

var taco = {
  food: 'taco'
}

taco.hasOwnProperty(food); // returns an error
taco.hasOwnProperty('food'); // returns true

Example 2 with inheritance

function Person(name) {
  this.name = name
}

Person.prototype.greet = function() {
  return 'Hello, my name is ' + this.name;
};

function Student(name, course) {
  Person.call(this, name);
  this.course = course;
}

Student.prototype = Object.create(Person.prototype);
Student.prototype.constructor = Student;

var person = new Person('Bob');
var student = new Student('Tom', 'WDI');

person.hasOwnProperty('name'); //returns true
student.hasOwnProperty('course'); //returns true
student.hasOwnProperty('name'); //returns true

instanceof

This method is a bit more common, and the syntax looks like this:

object instanceof Class

Example 1:

var color1 = {};
color1 instanceof Object; // returns true

Example 2 with inheritance

function Person(name) {
  this.name = name
}

Person.prototype.greet = function() {
  return 'Hello, my name is ' + this.name;
};

function Student(name, course) {
  Person.call(this, name);
  this.course = course;
}

Student.prototype = Object.create(Person.prototype);
Student.prototype.constructor = Student;

var p = new Person('Bob');
var s = new Student('Tom', 'WDI');

s instanceof Person //returns true
p instanceof Student //returns false
Person instanceof Object //returns true
String instanceof Object //returns true
Object instanceof Boolean //returns false

isPrototypeOf

This method is used a bit less frequently, but the syntax looks like this:

Object.prototype.isPrototypeOf(objectInstance);

Example:

var p = new Person('Bob');
var s = new Student('Tom', 'WDI');

Person.prototype.isPrototypeOf(s); // returns true
Student.prototype.isPrototypeOf(p); // returns false

You can read more about the difference between isPrototypeOf and isInstanceOf here

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